![]() The USA have some strong later fighters, and a good selection of jets including several F-86 Sabre variants at the top of the tree. The 37mm cannon of the P-39/63s perhaps overcompensates, though, it’s devastating when it hits, but the slow rate of fire and high recoil makes it a little trickier to use, better suited to bomber hunting than fast moving dogfights. 50s certainly can be effective, especially with later incendiary rounds, you’ll generally need to get more hits in to bring something down, increasing the likelihood of someone else “helpfully” swooping in on your target. 50 calibre machine guns are at a bit of a disadvantage once everyone else is tooling up with 20mm cannons though. ![]() ![]() In Arcade mode particularly the favoured US armament of. The USA takes a little while to get going. You also have plenty of torpedo bombing options, starting very early with the venerable Swordfish, but without being able to specifically choose maps featuring shipping targets it’s a roll of the dice as to whether you can actually use them – at least until naval battles might be an option! For bombing the Blenheim and Beaufort are fine in Rank I, but things tail off a bit with the Wellingtons in Ranks II and III, which are rather vulnerable to the cannon-packing fighters they almost invariably come up against, then pick up again with the two Lancasters that, thanks to Update 1.43, can now carry some of the heaviest bomb loads in the game as they did historically, and the Canberra jet bomber. Their jets struggled a little at the top end when only the Meteor was available, but the Venom and Hunter are more powerful post-war options. The Hurricanes are an early workhorse, Spitfires are highly manoeuvrable and well suited to turning dogfights (except against the Japanese) and the Typhoons and Tempests have good speed and firepower. About the only area they’re really lacking are heavy fighters, the Pe-3 series are pretty lacklustre, but the Yak-9T/K with 37mm and 45mm cannon respectively are brutally effective against bombers.īritain is another good option for starting players, with some excellent fighters once you get past the biplanes. They have a wide range of light bombers/ground attackers, including the iconic Il-2 Sturmovik, and both medium and heavy bomber options. The Soviet tech tree is extensive, with a couple of decent lines of fighters and good jet options in the end game with the MiG-17 fighter and Il-28 bomber. ![]() If you have no strong preference then starting off with the Soviet Union isn’t a bad idea you get a bonus premium aircraft for the first country you fly with, and the I-153 that the USSR get is a great plane, very handy to be able to put straight into service without having to research and unlock it. The following only covers aircraft, I’m afraid I haven’t really been keeping up with the relative strengths of tanks. ![]() It’s not as if you have to religiously stick to playing one country either, playing two or three (or all five) countries is good for mixing up play styles to keep things fresh, learning about the strengths and weaknesses of a variety of planes, and allowing aircraft of one nation to repair over time while playing another. If you’re feeling patriotic you can go for your own nation (if it’s in the game) or if you have a particular favourite aircraft then go for the appropriate country and work up to it (or enjoy it right away, if you happen to be especially keen on the P-26 Peashooter). There are no terrible choices when it comes to picking a country to play in War Thunder, each one has strengths and weaknesses. ![]()
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